Titanfall matchmaking takes too long

Ideally it should search all your selected gamemodes at the same time, and when gamemodes that has lower population has enough players searching, prioritize that and start a game instead of another gamemode that can get players either way.

Titanfall 2’s matchmaking is based on skill and contribution to matches

This will make less popular gamemodes be played more, which hopefully will lead to more people getting to try them and possibly make the gamemode more popular. Keep me logged in on this device. Forgot your username or password? Kitepitou Kitepitou 1 year ago 2 New Mixtape is waaaaaaaaaaaaaaaaay better than the original Mixtape, but the new Mixtape still needs tons of new adjustments, I agree with the first post on reddit.

In this game, you can take an average of three or so, and even unlock them early whenever you want, as soon as you have the credits. It's a great system that doesn't punish people who want to keep gaining experience. Is changing data center actually a viable option due to latency? I haven't tried this but if it meant I could actually find players in anything besides Attrition then I would give it a shot. I have to imagine the people playing Titanfall 2 on PC take their multiplayer shooters a little more seriously?

PS4 would have a wider, more varied audience in terms of age and skill level, for instance. The best time to play is when it's the busiest prime time and the pool of people is bigger, like after work hours for that particular region and weekends. It depends on how many data centers there are close to where you live. I have several I can choose from without running into lag problems.

Also, if you want something aside from Attrition, perhaps try the mixtape playlists. I know they're at least active enough on PS4 that I can quickly find games. I heard a guy working with Respawn say they were working on ranked matchmaking. That might help the issue though I guess it risks splitting the playerbase.


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It was an animator talking on a Twitch-channel so take it for what you want. But he said "rank play is in the works.

Re: Titanfall taking too long to find players and join a server

My impression so far has been that Titanfall 2 has a much greater skill ceiling and therefore a much steeper learning curve compared to Titanfall 1. Which makes pacing and balance feel completely different from the first game. When I go back to Titanfall 1 it doesn't feel nearly as punishing or unbalanced.

Even when I really suck I still feel like I have a fighting chance and usually have fun regardless.


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But man, Titanfall 2 has been far more frustrating for me. In fact, I got so frustrated in the very first match I ever played that I seriously wanted to stop the game then and there and never return. However, after giving it a little more time I realized it was just a totally different beast and I needed to be more patient with it. I've had some fun with the game since then, but it defiantly feels like everything has been turned up a notch. This can be really good or really bad, depending on how you look at it. Basically, the highs in this game are even higher, but the lows are rock bottom.

I think this has a lot to do with the fact that Titanfall 2 rewards skilled players far more than not-skilled players compared to the first game. Which naturally is going to mean that skilled players will do better and better as the match progresses.

Making Matches and Networks - Titanfall 2

Leading most likely to a steam roll. Maybe Titanfall 2 is way different on the PC or something, but I've been having loads of fun with the game on the PS4. Your post was really vague, though, when it comes to why you think this game changed things so much and requires much more skill now.

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Why specifically do you feel that Titanfall 2 is punishing, unbalanced, and requires more skill than the original, and how do you feel it should be fixed? I don't really agree with you that there's anything wrong, but I am interested to hear what you don't like and why you don't like it. To be fair, icyeyes never claimed it should be fixed - just that it was different. As to why it's different - one thing is certainly that pilots have half the hitpoints they did in the first game.

You're right that there was no claim it should be fixed. It was said that the game was far more frustrating and has rock bottom lows, however, so I think it's somewhat natural to infer icyeyes thinks the game should be fixed. To ask in another way that supports the actual comments: Yeah, I was being pretty vague because I haven't spent enough time with the game to form a coherent conclusion as to why.

Really just my initial impressions with it so far, but I'm beginning to think maybe it's not an increased skill ceiling as much as the way skill is rewarded now. That's what I meant by "punishing", and perhaps "performance bias" or "lopsided" is a better term than "unbalanced".

I'm not saying it's objectively better or worse than the first game. Just trying to deduce what's changed that might be causing matches to feel so uneven.

So What's Up With The Matchmaking For This Game? - Titanfall 2 - Giant Bomb

The match making system is likely also playing a role in the issue too. I know certain people really don't like the changes from the first game at all, and I can totally understand this because those were my initial feelings too. But I think this is coming from mostly "causal" players like myself that are really getting their asses handed to them compared to the first game. I know it's something of a dilemma; how can you reward skilled players without frustrating and punishing newbies. However, I think Titanfall 2 is definitely leaning towards favoring skilled players more and therefor punishing the not-skilled newbies.

Take titans for example; they feel much more like kill streak rewards to me now. In the first game everyone got multiple titans per match. Doing really good only decreased your titan wait time, but in the Titanfall 2 tech test they didn't even have a timer and you had to actually earn them. Even adding the timer back only insures players get a titan per match. You can't shoot out of the air so easily. So we slowed things down just a touch. Then also thinking more in terms of having players more proactive decisions, so instead of reacting to everything, they're thinking more like, "This match and this mode, this map, etc.

Furthermore, another complaint was how Titanfall 2's maps felt versus the original.

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Original Post

It appears to be an attempt to mimic the likes of Battlefield and Call of Duty. This was a purposeful change in order to make the game easier to navigate. But now we have a 3D "swiss cheese" effect. So we started thinking more in terms of simplifying the concept and using what the designers call a "window pane" effect, where we think in terms of lanes.